Wrestling games; fun, but shouldn’t be {Part 2}

WWE Smackdown vs Raw 2008

After the introduction of new gameplay and several new features in SVR 2007, this edition delivered very little in addition to that. The main push of this game was the introduction of the ECW brand, and its own roster. The combat system was also altered to include ‘styles’, such as Powerhouse, Dirty, Brawler, etc. For example, a hardcore style wrestler will gain lots more momentum from using weapons instead of regular attacks. These styles unfortunately make for very unbalanced combat (surprise), and were always more fun to be dirty/hardcore anyway. These styles were however tweaked for future releases in a more productive manner.

There were alterations/additions to the game modes once again, with a tournament mode added, such as Beat the Clock, and King of the Ring, which was resurrected in WWE TV that year also. Season Mode and General Manager Mode were merged into WWE 24/7 mode, with the aim being to transform your chosen wrestler into a legend. Training, matches and even rest was manageable, but not without an adverse effect on your character, but once again, it is mostly a breeze for the most basic of players.

“I had onions for lunch”

Roster wise, as usual a few changes here and there, mostly down to the aforementioned ECW roster, but most notably, the first WWE game since SD: Shut your mouth to include Jeff Hardy, as he began his quite remarkable rise through the company at the second attempt.

This game is really only for WWE completion-ists, and, although some of the skills and attributes is the most redundant of the next gen WWE titles.

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