In September 2017 the dreams of retro videogames fans around the world were realised once again. The successor to the sold-out NES Mini, the Super NES Mini, hit stores worldwide. The Super NES Mini will follow the mould of the NES Mini by including 21 of the most classic games the platform has ever produced.
You can read part one here. If those titles weren’t enough to whet the retro appetite, wait until you see what’s in store with the next 4 games. I’ve invested hour upon hour into this particular set in the last 20+ years. Like most of the titles included in the SNES Mini, they cemented my interest in video games as a medium for life.
The Locked 16 (5-8):-
Kirby Super Star
Developer: HAL Laboratory
Original Sales: 1.4 Million
The SNES Mini may include 21 games for a fixed price, but Kirby Super Star offers a surprise right off the bat. 1 title, 8 games! Okay so they’re all a little on the slender side, but Kirby Super Star is a title bursting with variety.
Kirby’s core ‘copy’ ability, allowing him to mimic abilities of those he ingests, is also the core theme each game is constructed around. This could mean Kirby wielding a sword, a laser cannon, or maybe even singing enemies to death. The most recognisable is Spring Breeze; essentially a SNES version of the original Game Boy Kirby’s Dream Land, albeit somewhat simplified.
Other delights include Gourmet Race, where Kirby and King Dedede race across 3 levels whilst devouring as much food as possible, and The Arena, a gauntlet-style boss fight mode. The meatiest portion of this Kirby all-you-can-eat buffet is Milky-Way Wishes. Kirby must traverse over 9 planets in the same vein as any regular Kirby title, but with 1 subtle difference; Kirby can no longer obtain abilities from ingested enemies, Instead, you collect ability-laden items, much like the Super Mario series.
Each slice of this Kirby pizza pie has it’s own unique and fun topping. Some may be more filling than others, but there is something for everyone in this great package.
The Legend of Zelda: A Link to the Past
Original Sales: 4.6 Million
What is there left to be said for what is simply one of the best games of all time? It is simply a remarkably profound experience from start to finish. What’s even more remarkable is that it is still a brilliant game, more than 20 years on.
A Link to the Past has been re-released, remastered, and most important of all, replayed so many times. Ocarina of Time is the Zelda entry that has dominated so many best-games-ever lists. The sublime Breath of the Wild is sure to carry on that mantle for the next few years. But this 16-bit predecessor is still significant to this day. It’s nowhere near the biggest interpretation of Hyrule but it is still very big. Factor in teleportation to-and-from a Ganon-corrupted mirror image of Hyrule and it doubles in size and difficulty.
The layered labyrinth-style dungeons, the vast array of tools and weapons, finding heart pieces. Yes all these are series stables to this day, but A Link to the Past is still capable of ingenious surprises; thieves in the woods after your stuff, bunny transformations (yes, really) and of course, the amazing Hookshot.
A Link to the Past is always a journey worth revisiting. It was one of my very first SNES experiences as a teenager, and often revisit on a semi-regular basis. Come September 29th, I intend to visit the world of Hyrule all over again. I recommend you do to.
Mega Man X
Original Sales: 1.1 Million
There’s an impression left by the Mega Man series that screams “they’re all just the same”. In the case of Mega Man 1-6 that is evident, with Mega Man 2 being the standout exception. Screenshots of the series’ upgrade to the SNES does little to suggest more of the same. Thankfully Mega Man X is anything but.
The ‘X’ is not just a fancy spin off name (i’m looking at you Apple), but the birth of both a new character AND series. Dr Light’s supreme invention no longer has to rely on the abilities of defeated bosses; upgrades such as dashing and superior armour are also acquired throughout. At it’s core it is of course a Mega Man game. But these new dynamics, accompanied by excellent level design and freedom to tackle them how you want makes for the ultimate Mega Man experience. Plus it’s still pretty mutha-truckin’ hard to boot.
Secret of Mana
Original Sales: 1.8 Million
Ooh boy. Secret of Mana is a beast of an RPG. The premise is fairly simple; boy finds legendary sword, and is immediately tasked with saving the world. In between is an action RPG that hits all the right notes. It also provides a rare multiplayer experience for the genre, with up to 3 players on screen at once.
Secret of Mana’s initial moments play out in a similar vein to A Link to the Past. Once the first series of battles commence, Mana cements itself as an RPG with it’s intuitive menu system. This ‘ring menu’ system results in quick command prompts to use spells/items, with little intrusion on battles. All characters move freely during battle, a la Zelda, but weapon attacks require a brief pause to recharge to ensure a hit and more damage. This brilliant blend of real-time and turn-based combat makes for often-exhilarating boss battles.
Memorable melodies of Mana soon become ingrained in the mind thanks to one of the greatest soundtracks of it’s kind. And like Zelda, Mana makes use of the SNES’ patented Mode 7 effects for the overworld map, with Mana’s world made up of several islands as opposed to Zelda’s solitary land with multiple landmarks. In the later stages the back and forth travelling can get a little confusing. Particularly when you step away for while and jump back in……yes, i am currently lost in my most recent play-through and haven’t the patience to get back on track.
But despite my lack of bearings and memory, Secret of Mana is a hugely enjoyable and engrossing RPG. Its many hours of combat, collecting, travelling and storytelling are one of the SNES’ most cherished experiences.
8 down, 12 to go! Are you excited yet? You should be! Catch you next time!